
#DIARYX CRSH MODS#
Mods like Vigilant seem to add most (if not all) bosses correctly as the Boss LocRefType so they should be automatically supported. In vanilla, it's used to mark boss enemies at the end of a dungeon. By default, I've added the 'Boss' LocRefType. Check if the NPC is defined in the current Location's LocRefTypes configured in the.I've added several named enemies there, though I'm sure I could have missed something. ini, the target will be treated as a boss. By default, it mostly includes dragons and dragon priests.

If the NPC's BaseID is included, the NPC will not be treated as a boss even if they fit any following criteria. The boss detection logic works like this: The default configuration file should hopefully handle most of the cases and is hopefully self-explanatory.

ini files to add compatibility to mods that aren't handled correctly by default.
#DIARYX CRSH MANUAL#
ini files that won't conflict and will not require manual merging. ini files in this folder, so you can have multiple. inis placed in Data/SKSE/Plugins/TrueDirectionalMovement will be read as well) It will read all the. ini files placed in Data/SKSE/Plugins/TrueHUD. The boss detection is a flexible system that allows configuration by the user and the creation of compatibility "patches". In case you're fighting even more bosses at once, a queue will form, and after one of the currently displayed bosses is defeated, another will take their place. There's a configurable maximum amount of boss bars that can be displayed during fights with multiple bosses. There are two settings presets available to load for your convenience, one sets up the boss bar as a replacement for the compass (with a small shout cooldown indicator to compensate for the hidden compass), and the other sets up the bar at the bottom of the screen. Any features can be individually configured, the presets only load some default setting values. The screen position can be freely changed through the MCM, and there's an option to either displace the subtitles upwards or disable the compass while a boss bar is visible so the bar can find a good place on your HUD. The boss bar shares a lot of the features with the floating info bars, however they can be configured independently.
#DIARYX CRSH MOD#
Certain enemies you encounter will automatically get detected as bosses and the mod will display their health in a form of a big, static bar on your screen. TrueHUD skins collection - Dragonbreaker UI TrueHUD - HUD Additions(Chinese Translation) You need this so the NPC blacklist actually has something to apply to. TrueHUD - HUD Additions - Turkish Translation

TrueHUD - HUD Additions - Moonpath to Elsweyr SSE Boss Ini Tweaks TrueHUD - HUD Additions - Legacy of the Dragonborn SSE Boss Ini Tweaks You need this so the NPC list actually has something to apply to. TrueHUD - HUD Additions - Gray Cowl of Nocturnal Boss Ini Tweaks TrueHUD - HUD Additions (Spanish Translation) Required for the target lock reticle widget to workĭie Original-Mod wird zwingend benötigt!!!

True Directional Movement - Modernized Third Person Gameplay Traducao em PT-BR do mod TrueHUD - HUD Additions Not a hard requirement but you don't need the fix otherwise. Spriggan Fix (TrueHUD Skyrim Platform CTD Fix)
#DIARYX CRSH SERIES#
Souls Controlmap - XBox Series X and Dualshock Controllers You'll want to be able to see your opponent's stamina bar Raven's Awareness - AC-Valhalla inspired TrueHud color preset Oxygen Meter 2 Reposition for Nordic.ish - A TrueHUD preset This mod and all of its requirements are needed for this preset to work Nordic.ish - A TrueHUD preset based on Nordic UI NORDIC UI - Alternate SkyHUD preset for TrueHUD GV's TrueHUD Boss Bar Integration for various Quest and New Lands Mods Displays allies and enemies' HP, helps keep track the flow of battle.ĭragonbreaker UI Overhaul - Dear Diary basedįix For Invisible Hud After Helgen Intro with TrueHUD and Alternate Perspective 21by9 Ultrawide - Paper HUD Oblivion PresetĬlear UI - TrueHUD - Slim Version (Player Widget Only)
